Planning
Work closely with Directors, Design, Tech Art, Lighting, VFX, Audio, and Narrative.
Build task breakdowns, estimates, sprint plans, and milestone schedules.
Delegate effectively based on skill, interest, and project needs.
Identify risks early and communicate with producer to keep scope realistic. Make sure all task are tracked and well documented.
Prepare for any co-dev, freelance, or outsourcing if needed.
Quality and Ownership
Maintain consistent quality and always take ownership for mistakes and failures.
Set and maintain the environment art quality bar across all levels/biomes. Work with those responsible and delegate accordingly.
Oversee worldbuilding, composition, material quality, lighting integration, and visual storytelling.
Conduct regular reviews to ensure consistency, readability, and polish.
Always work with design and make sure the gameplay is not impacted.
Leadership & Mentorship
The project is a team effort and we are all in the boat together!
Provide clear visual direction aligned with the Art Director’s vision.
Mentor and support junior, mid, and senior artists through feedback, paintovers, and 1:1s.
Foster a healthy, collaborative team culture and help artists grow in their careers.
Also, let experts in their craft share their experiences, and knowledge with the team. If someone has a more efficient way of getting a task done. Let them do it!
Ambition within Limitations
Balance artistic ambition with technical restraint! Don’t take on too much tech debt..
Keep up with performance and tech debt.
Work with team to document budgets and optimization.
Keep up with industry trends and tools to improve production efficiency.
Do a lot with very little! Try get as much “bang for your buck” out of asset reuse, shared materials, modular kits, etc.